Playing with Baptiste, Lex, Selina and Ashley Matrix, with Zen DMing
Ashabrak Darmilleon (Baptiste) is a Neutral Good Half Elf Gunslinger. He owns a horse, 1 pistol and 1 musket. Ashabrak and his three hirelings (Level 1) are adventurers for hire, but business is slow, so they are currently farm hands doing odd jobs. One is named Bahq, a Quarterorc thief, Elgor, a robed and hooded half elf druid survivalist and Kaelbrak, a human fighter. The uncle, whose name is Clint, nicknamed Bear, is human.
Certain (Lex) is an Aquan Cleric/Monk (Adding Bard later.) He has a little sister named Alistrana who is a low level druid.
Soumgra Greyskarn (Selina) is a dwarf Hunter who has a cat companion named Kotral. The dwarves have charged her with keeping an eye on the human settlements and contacting Harrendak, the orc nation.
Marra (Ashley) is a halfling Rogue.
Xonan (Christoph) is a gnome mage who is suffering from both amnesia and a form of aphasia. He can understand most languages and indicates to the party that he knows what they are saying, but at the start of the adventure he cannot speak at all, and early on cannot freely speak beyond a few words in common. When he tries to speak, it sounds to everyone else as random sounds. Certain can understand Xonan but neither of them know why this is. At the start of the story, Certain acts as the “interpreter” for Xonan, but during the party’s stay at Fort Kent, the gnome awakens one morning and realizes that he can freely speak every language he knew before the incident. His memory, however, remains fractured.
Story begins at AU (after union) 756 in early autumn, late afternoon. Both Ashabrak and Certain know each other at the start of the story through the former’s uncle Clint (nicknamed “Bear”,) who is a farmstead and generally liked by the Aquan race. Ashabrak is on his way to make a cattle delivery for his uncle to Kirrigallan (A River Aquan city on the southern edge of Durshire) when he notices something floating in the river. He chooses to investigate. It appears to be something shiny. Upon closer examination he sees that it is a body, with a log helping it stay afloat. It appears to be a tall gnome. He successfully makes it out to the body and swims with him back to shore. He puts him on the horse and continues towards the ferry. Nightfall is fast approaching. Certain is on ferry duty. Certain stabilizes the gnome but he’s still unconscious. Ashabrak releases himself from further responsibility to take care of the gnome but Certain chooses to take steps to get the gnome to his grandfather, an elder who can help, despite his concerns that the gnome could be potentially dangerous. From there, the other two will handle the business with the cow. The deal for the cow is already complete – the cow is to be traded for gems. The recipient is named Pukka, another elder of the city. The marshall has been in town for about a week. The marshall is from the capital city. Has a reputation for being arrogant and stern. Taken up residence in Fort Kent. Alistrana finds the gnome extremely attractive. She believes that the gnome is a jungle gnome. She casts a healing spell and revives the gnome. The party gets to their destination and secures the animal. Certain picks up the gnome as he’s still extremely weak. Attendee advises that there are no more requests for the day. Ashabrak explains what happened in the river today. (There is a dispute between human and Aquan over the ownership of the river.) The attendee takes Ashabrak back to Pukka’s office. The gnome tries to communicate. Certain understands what he is saying but Ashabrak and the others do not. Certain does not know how or why he can understand the gnome. Pukka arrives to complete the business with the cow and to take in the gnome to provide further healing. Ashabrak goes to dinner. There is a human sitting with the elders. The human seems to take an interest in Ashabrak, who tries to pretend he doesn’t notice but believes that he will meet (or be confronted by) the human. Pukka heals the gnome a little more and mentions that he heard rumors of an explosion. After this they go to dinner. Pukka announces the ambassador of the marshall who is the human Ashabrak noticed earlier. Pukka asks Ashabrak to speak to the human to parley after dinner, who reluctantly agrees. The human’s name is Bullen. Pukka mentions the river will likely be high so he suggests Ashabrak stay the night. Ashabrak also agrees to this. Pukka is somewhat confused by the concept of an inn, on account of the fact that their culture doesn’t find it odd to simply allow guests/travelers a roof over their head. Bullen mentions that the marshall will be reopening the mines. He mentions a “problem” with a poisonous gas that killed the miners. He offers Ash a job if he can create an antidote or in some other way make the mine operational again. The mine was closed at least 10 years ago due to the poison/contaminant that was killing the workers. Ash doesn’t commit but shows interest. Bullen also mentions that the real reason to get the mine operational is to get the community back up and running, and to tax them, as the humans feel that Kirrigallan is on their land. Ash makes a potion of cure light wounds which is consumed.
The next morning, Pukka joins the party. He states there may be a relevant prophecy in the scrolls, the Prophecy of Karr Rohan, but states the party must investigate the gnome’s origins. During the Autumn of Growing Discontent, a person falls from the sky so they must find out if he fell from the sky with a gem to guide him home, fate resting on the hands of the one who found him. The person will return to the sky and free the moon. Ash expresses doubt and reluctance to fulfill the prophecy. Pukka mentions the sky child speaks a magical language. Ash fills Pukka in on the conversation he had with Bullen, being completely open and candid about the humans’ intentions. Pukka returns to the topic of the prophecy who mentions some tests to confirm if the gnome is the Star Child. The first test is that of the arcane language, which is confirmed. The explosion occurred somewhere east of the city, so the party decides that most should head there to try to learn more, looking for evidence of the explosion. Ash and Certain attempt to explain to Pukka the ramifications of allowing the humans to have their way. Pukka responds that they should have the marshall come speak to the Aquans directly, with Ash again speaking on behalf of the Aquans in an attempt to reach a diplomatic solution that the Aquans can agree to. Ash sends word to his hirelings to go to the city to bring equipment there. Towards the end of the day the party reaches a river with a few wild animal encounters. Ash attempts to kill one for dinner but fails. The wounded animal runs. There appears to be some dirt in the river upstream, which is likely from someone washing themselves. Certain swims ahead to find out who/what is there and finds a gnoll, who appears to be cleaning a weapon after finishing the wounded animal off. Certain advises not to confront the gnoll and Ash agrees.
That night the gnome has dreams he doesn’t understand. Is typically falling. Sometimes is falling up, which creates an odd sensation. The night is completely uneventful. The group eats rations and continues on. Certain notices something is apparently following but the rest of the group doesn’t notice. The river is a lot shallower than it should be. The party attempts to approach the lion but it runs off. The party continues and notices something glinting in the distance. Upon closer examination it appears to be a boat. The boat is much bigger than the river and is badly damaged. It appears to have been picked up from another place and dropped there. There is also lingering magic. The boat appears to be made of wood and metal reinforcement which is badly damaged and twisted. The damage appears to be inner, pushing outwards. There is something glittering under the water. Ash grabs them, two small yellow orbs, glowing lightly. When the gnome sees them, a memory of dozens of these orbs appears in his mind, of many colors and many shining more brightly. He clearly sees a rainbow one, socketed into some type of device. Has a vague moment of fear, explosion happens, gnome screams. Lingering magic remains, which means that it was very strong, but anything else magical was destroyed. There is also small, partially burnt tome in the water that may be repairable. The ship appears to have been in its current location for the right amount of time for it to be related to the explosion. The gnome suddenly feels a word – “Nadir.” He does not know what it means. Certain replies that “Nadir” means “low point.” The lion attacks but is quickly defeated. Upon going inside, a nice superior dagger is found underneath the ship. Also some very intricate, incredibly advanced gears. The gnome remembers something about gears turning, but nothing significant. Ash wants to learn more about them. A differential gear is also found. The party rests. (400 XP gained) Session ends here.